Nintendo Software Technology (often shortened to NST) was working on the high-profile Project H.A.M.M.E.R. for years before it was quietly cancelled.
An early showcase for the Wii, Project H.A.M.M.E.R. featured an uncharacteristically dark-for-Nintendo cyborg soldier who wielded a giant hammer as a weapon. Ideally, the game was meant to be an example of how the Wii Remote’s motions could be used for interesting and realistic movements that could be replicated in a virtual space. Unfortunately, the game never saw the light of day.
YouTube channel Unseen64 Tamaki claims to have spoken with former members of the game’s development team and details how it fell apart over the course of its protracted five-year development cycle. By the team’s own admission, the game was simply never fun, and the difficulty of trying to make the game fun is what tore the team apart. The internal controversy surrounding the game, however, runs deeper than that with the Japanese and American sides of Nintendo failing to agree on the direction for the game forcing many to resign until the team was a fraction of its original size.
You can check out the video detailing the game’s history below.
[Source: Unseen64 Tamaki on YouTube]
It’s always sad to hear of development teams falling part, and projects like H.A.M.M.E.R. failing to meet expectations, but after watching the video I’m inclined to agree with the game’s creators – it does not look like a fun game.
the author Kyle Hilliard